Thursday 31 July 2014

Task: 3D Character Model - Modelling

Step 4: Modeling the Face and Body seperately 

The most trouble I had while modelling was the face, because I made it quite boring in my sketch ups. It took me a while, but I eventually modeled a face that had more personality.





I followed the sketches I had, and eventually saw that it needed work in the legs and the definition of parts of the body. It developed very well, and I'm proud of the result.











Tuesday 1 July 2014

Task: 3D Character Model - Sketches

Step 3: Idea Sketches







Step 4: Sketch Development + Clay

I chose 3 designs from my brainstorm that I liked and think followed the brief and tried to look at how they'd look when 3D. The two small designs, I thought, lacked personality. I decided to try and develop the larger character and then see how the angle would look through clay (plasticine) modeling.