Wednesday 4 June 2014

Multiple Programs

3DS max:
One main thing I hear about 3DS Max from all our teachers is that it can help with the learning curve for other 3D animation programs. So far in this course, there's still a lot of the program I don't understand but in terms of animating that's where my knowledge is. 

Maya:
The only experince I have with Maya is looking at projects my friend Maddie has done in her course. And even then I really prefer 3DS max but that might be because she's done very different projects from us. She's working on the architecture of locations and rooms, not rigging and animating. 

Blender:
I've actually used this program once before, I followed a tutorial to make a wreaking ball mainly to get the jist of the program. I get told that it has a learning curve, but it doesn't seem to be too different. Their are some settings I could see people getting annoyed with if they work with Autodesk, because some mouse settings are reversed sort of deal but it's very simple to change them to suit your needs. I'm actually really shocked it's completely free, even if used it for commercial purposes, you don't need to credit blender. Which is something I really think I'll be taking advantage of. 

Mixamo:
This program is a easy way to create, rig and animate 3D characters. This is definitly a program I want to learn, but there is a cost. There are free services avaliable to look into though. 

Sculptris:
For digital sculpting, it's said by the company, pixologic who made it, to be a good beginning to sculpting digitally. For people more experienced they offer Zbrush, which is another program I'd probably want to try out eventually. But probably not anytime soon.

Quixel Suite:
This has a lot of different programs, they have Megascans to help with materials, bringing in real world surfaces. NDO for mapping. DDO for texturing. 3DO which is a light weight model and material previewer directly fused with photoshop. They refer to Photoshop in comparisons, saying that they make photoshop look like a normal editing program. I imagine the learning curve would be steep for these programs but worth looking into, even if the cost is quite large. 

Make Human:
This is an open source for 3D humanoid characters for free, this also has a compatiability with Zbrush and mudbox.

Final Cut:

This is an editing program I need to learn at some point, mostly for the uni course I want to go to because this is what they use. I'm hoping that my experience with sony vegas will lessen the learning curve.

Sony Vegas:
I've been using Sony Vegas since I was 12. This is a program that even 5 years of experience there's so many things I don't know about this program. I do know it better but there are still aspects I haven't need to try out yet.

Audition:
Using audition now, changes how I look at editing audio through Vegas. Anytime I'm working on a video now, I'm aware how I could do it in audition and how much easier it could be. Sound editing is a lot of fun for me, and I hope to learn more about audition, in class and in my own time. Including editing dialogue.

After Effects:
This is a program with so much potential, there's so much I still want to learn in so many other aspects. I'm hoping to learn a lot in my own time and in this course. What I've been taught so far, I've enjoyed and taken it completely onboard.

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