Thursday 26 June 2014

Task: 3D Character Model - Brief Interpretation

Production Requirements:
3D character
Webcast Series
Attracting interest from a production studio
Prime Time TV Audience
Break away from a shallow TV mould

Design Requirements:
Personality & Memorable
Cartoony
Little Detail
Dimensionality in the head
No hair or restrained hair treatment
Clean and fairly simple forms
Start with a drawing and/or 3D clay model
[VISUAL REFERENCE IS ESSENTIAL]
Simple colour (essentially no textures or extra detail)
Geometry needs to be clean
Elbow and Knees need to deform appropriatley 
The head and the body seperate stages but still relate to each other.

Step 1: Research things in brief that you don't completely understand or need to develop
Webcast: Broadcasting over the internet
Personality: Instead of trying to make a character have personality, try and identify, what type of personality is needed for the character? Happy, Sad, Smug, etc.
3D Clay model: I've never really worked with Clay, but for this project it would help to understand the different views of sketches. I need to do some research about how to go about clay modelling.

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