- Companies looking for Tech Savvy Artists
- Able to Trouble Shoot computers
- gain alot of experience if you put your own computer together
- Learn more about Command Prompts
- Various Programs, not just one. (3DS Max, Maya, Blender etc.)
- General skills with a focus, what they look for when hiring.
- PC over Mac, you can't fix a Mac yourself.
- Reinstall programs if you want it to work faster/better
- This career path is more of a lifestyle: research, learning updates in own time, as well as taking notes on movies/shows/games your play.
- Forums for opinions (recommended not to go to Adobe Forum)
- Second Screen: Use an Ipad to take notes.
- Adobe: must know photoshop, illustrator, after effect, audition etc.
- 3D Studio Max: good starting point, works for other software.
- Look into Bridging programs.
- Look into Art forums and blogs for new programs and how to's (keep updated)
- Look into others work, don't need to upload yourself. Pay attention to criticisms.
- Anatomy research, understand the rule before you break them.
- Take Criticism, be thick skinned, don't get defensive. Take criticism onboard.
- Build an online profile with an artist name.
- Portfolio - when submitting work for your folio, make it look like it was for the industry and not yourself.
- When looking at the CG society forum, look at art with more than ten replies. conceptart.com
Thursday 15 May 2014
Shane Bevin's Presentation Notes
Labels:
in class work
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